Unit 8 · Ethics & Design

Educational Applications and Learning Experiences

5 readings4 activitiesIBC Reflection Journal 8
ACTIVITY PROGRESS0/4 · 0%

Unit Overview

Unit 8 explores the educational aspects of human-AI mobile storytelling — how AI-driven narrative systems are being created, used, and assessed as learning tools, and what research on learning, literacy, and educational technology shows about their true pedagogical potential and limitations.

Learning Outcomes

1

Apply narrative learning theory and constructivist frameworks to AI mobile storytelling as a learning environment

2

Identify pedagogical affordances and limitations of AI-generated educational narratives

3

Evaluate effectiveness of AI mobile storytelling for learning across diverse contexts

4

Apply the 3D framework to analyze educational AI storytelling design and learning outcome data

5

Design evidence-based AI mobile storytelling learning experiences

Seminar Activities

0/4 complete

Required Readings

Bruner, J. (1990). Acts of meaning. Harvard University Press. (Chapters 1–2)

Gee, J. P. (2003). What video games have to teach us about learning and literacy. Palgrave Macmillan. (Chapters 1–3)

Riedl, M. O., & Young, R. M. (2010). Narrative planning. Journal of Artificial Intelligence Research, 39, 217–268.

Holmes, W., et al. (2019). Artificial intelligence in education. Chapters 1–3.

Sadler, T. D., et al. (2023). AI-generated narratives in science education. Journal of Research in Science Teaching, 60(4), 812–845.

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ASSIGNMENT

IBC Reflection Journal 8

Weight2%
DueSunday 11:59 PM

600–800 word reflection: CICI documentation from Activity 8.2, 3D analysis of most significant learning outcome gap, most important ethical principle governing AI educational storytelling, and 3M framework for measuring authentic learning quality.

IBC PILLARS COVERED
CICI— Human-AI Co-Intelligence &
3C— Curious, Critical &
3D— Detect, Dissect &
3M— Map, Measure &